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  <ul>
<li class="navelem"><a class="el" href="namespacecollision.html">collision</a></li><li class="navelem"><a class="el" href="classcollision_1_1_trajectory.html">Trajectory</a></li>  </ul>
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<div class="title">collision::Trajectory Member List</div>  </div>
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<p>This is the complete list of members for <a class="el" href="classcollision_1_1_trajectory.html">collision::Trajectory</a>, including all inherited members.</p>
<table class="directory">
  <tr class="even"><td class="entry"><a class="el" href="classcollision_1_1_time_variant_collision_object.html#a56c9899dffb6c4e948bca67d0cf5998e">addParentMap</a>(std::unordered_map&lt; const CollisionObject *, std::list&lt; CollisionObjectConstPtr &gt;&gt; &amp;parent_map) const </td><td class="entry"><a class="el" href="classcollision_1_1_time_variant_collision_object.html">collision::TimeVariantCollisionObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="classcollision_1_1_collision_object.html#abad9b7476e946f211f79a4fd7bc2dfeb">collision::CollisionObject::addParentMap</a>(std::unordered_map&lt; const CollisionObject *, std::list&lt; CollisionObjectConstPtr &gt;&gt; &amp;parent_map, CollisionObjectConstPtr parent) const </td><td class="entry"><a class="el" href="classcollision_1_1_collision_object.html">collision::CollisionObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classcollision_1_1_time_variant_collision_object.html#ab59814dd8f7a109edd22df8d250c96f7">appendObstacle</a>(CollisionObjectConstPtr obstacle)</td><td class="entry"><a class="el" href="classcollision_1_1_time_variant_collision_object.html">collision::TimeVariantCollisionObject</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classcollision_1_1_collision_object.html#a25631395f0c557c72fadb1f3353c5ed3">BVCheck</a>(CollisionObjectConstPtr obj2) const </td><td class="entry"><a class="el" href="classcollision_1_1_collision_object.html">collision::CollisionObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classcollision_1_1_time_variant_collision_object.html#a06de29fc73aa920224c25067288ae8f0">collide</a>(const CollisionObject &amp;c, bool prim=false) const </td><td class="entry"><a class="el" href="classcollision_1_1_time_variant_collision_object.html">collision::TimeVariantCollisionObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="classcollision_1_1_time_variant_collision_object.html#a0c9809861f95cc3ce403e9a3ae39deee">collide</a>(const Shape &amp;shape, bool prim=false) const </td><td class="entry"><a class="el" href="classcollision_1_1_time_variant_collision_object.html">collision::TimeVariantCollisionObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classcollision_1_1_time_variant_collision_object.html#ad25bd78a5d5913513aa42ba7246dae26">collide</a>(const Point &amp;point, bool prim=false) const </td><td class="entry"><a class="el" href="classcollision_1_1_time_variant_collision_object.html">collision::TimeVariantCollisionObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="classcollision_1_1_time_variant_collision_object.html#ac4f5ec771a56b80956604c7205f649d1">collide</a>(const RectangleAABB &amp;aabb, bool prim=false) const </td><td class="entry"><a class="el" href="classcollision_1_1_time_variant_collision_object.html">collision::TimeVariantCollisionObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classcollision_1_1_time_variant_collision_object.html#ab551e233c9377b5b3bdf9ac4ab52d30f">collide</a>(const RectangleOBB &amp;obb, bool prim=false) const </td><td class="entry"><a class="el" href="classcollision_1_1_time_variant_collision_object.html">collision::TimeVariantCollisionObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="classcollision_1_1_time_variant_collision_object.html#ada18ebdd27239f3c8d0993a1a62231db">collide</a>(const Sphere &amp;sphere, bool prim=false) const </td><td class="entry"><a class="el" href="classcollision_1_1_time_variant_collision_object.html">collision::TimeVariantCollisionObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classcollision_1_1_time_variant_collision_object.html#aa44ccdf21a5952549d2276729697c960">collide</a>(const Triangle &amp;triangle, bool prim=false) const </td><td class="entry"><a class="el" href="classcollision_1_1_time_variant_collision_object.html">collision::TimeVariantCollisionObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="classcollision_1_1_time_variant_collision_object.html#a7c9e4931ce2b071e7def8b62eaa67e85">collide</a>(const TimeVariantCollisionObject &amp;tvco, bool prim=false) const </td><td class="entry"><a class="el" href="classcollision_1_1_time_variant_collision_object.html">collision::TimeVariantCollisionObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classcollision_1_1_time_variant_collision_object.html#a1541b9e9460c43f1d465a6c9d2b1e3f5">collide</a>(const ShapeGroup &amp;sg, bool prim=false) const </td><td class="entry"><a class="el" href="classcollision_1_1_time_variant_collision_object.html">collision::TimeVariantCollisionObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="classcollision_1_1_time_variant_collision_object.html#a7530f67cb8b491a45c7e31a5705e8ca3">collide</a>(const Polygon &amp;polygon, bool prim=false) const </td><td class="entry"><a class="el" href="classcollision_1_1_time_variant_collision_object.html">collision::TimeVariantCollisionObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classcollision_1_1_time_variant_collision_object.html#aaeda983c8e36ac18f988168261f57744">collision_object_at_time_</a></td><td class="entry"><a class="el" href="classcollision_1_1_time_variant_collision_object.html">collision::TimeVariantCollisionObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="classcollision_1_1_collision_object.html#a876498b3372dff727dd5d396a65f0dc9">deregisterParent</a>(ICollisionContainer *) const </td><td class="entry"><a class="el" href="classcollision_1_1_collision_object.html">collision::CollisionObject</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classcollision_1_1_time_variant_collision_object.html#afd432e87c1018c41713eb6d51dd7d79c">get_collision_entity_type</a>(void) const </td><td class="entry"><a class="el" href="classcollision_1_1_time_variant_collision_object.html">collision::TimeVariantCollisionObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="classcollision_1_1_trajectory.html#a896288ce80aa8907e6812702ef36e982">get_num_steps_for_timestep</a>(int time_idx)</td><td class="entry"><a class="el" href="classcollision_1_1_trajectory.html">collision::Trajectory</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classcollision_1_1_collision_object.html#a8f1f11cc462c02c472fe30ed88b090d5">getAABB</a>() const </td><td class="entry"><a class="el" href="classcollision_1_1_collision_object.html">collision::CollisionObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="classcollision_1_1_trajectory.html#ad0afb0d6928a4f20bb975a05b3f97947">getBoundingVolume</a>() const </td><td class="entry"><a class="el" href="classcollision_1_1_trajectory.html">collision::Trajectory</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classcollision_1_1_time_variant_collision_object.html#afdc7b4c3f3848b4e4978bc3eaa67455c">getObstacleAtTime</a>(int time_idx) const </td><td class="entry"><a class="el" href="classcollision_1_1_time_variant_collision_object.html">collision::TimeVariantCollisionObject</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classcollision_1_1_trajectory.html#a16467256bfd806c0a152211b94c8d55f">print</a>(std::ostringstream &amp;stream) const </td><td class="entry"><a class="el" href="classcollision_1_1_trajectory.html">collision::Trajectory</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classcollision_1_1_collision_object.html#a3d2cf68675ba0ebdc9328f9bbe571526">queryContainterIndex</a>(ICollisionContainer *) const </td><td class="entry"><a class="el" href="classcollision_1_1_collision_object.html">collision::CollisionObject</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classcollision_1_1_time_variant_collision_object.html#a7136e0ab4b29a769ee9720784523f933">RayTrace</a>(Eigen::Vector2d point1, Eigen::Vector2d point2, std::vector&lt; LineSegment &gt; &amp;intersect) const </td><td class="entry"><a class="el" href="classcollision_1_1_time_variant_collision_object.html">collision::TimeVariantCollisionObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classcollision_1_1_collision_object.html#aa0e146ef470393ddda47f8e64e36d6e0">registerParent</a>(ICollisionContainer *, int index) const </td><td class="entry"><a class="el" href="classcollision_1_1_collision_object.html">collision::CollisionObject</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classcollision_1_1_trajectory.html#a2b2081ad062b954d86df6b51478cbf5a">simulate_init</a>(int time_idx, int steps)</td><td class="entry"><a class="el" href="classcollision_1_1_trajectory.html">collision::Trajectory</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classcollision_1_1_trajectory.html#a194d4460d6847b5c28394ccaf470f5db">simulate_step</a>(void)</td><td class="entry"><a class="el" href="classcollision_1_1_trajectory.html">collision::Trajectory</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classcollision_1_1_time_variant_collision_object.html#acadcdccbca2fe1a4ecef01a596f91993">time_end_idx</a>() const </td><td class="entry"><a class="el" href="classcollision_1_1_time_variant_collision_object.html">collision::TimeVariantCollisionObject</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classcollision_1_1_time_variant_collision_object.html#a83f60dea6e80754d544e5af6cedd36f1">time_end_idx_</a></td><td class="entry"><a class="el" href="classcollision_1_1_time_variant_collision_object.html">collision::TimeVariantCollisionObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="classcollision_1_1_time_variant_collision_object.html#a455b982fbedf86e5876076b73a1ffab1">time_start_idx</a>() const </td><td class="entry"><a class="el" href="classcollision_1_1_time_variant_collision_object.html">collision::TimeVariantCollisionObject</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classcollision_1_1_time_variant_collision_object.html#ac948c1373eecc7d7c9029996c5dc2ab4">time_start_idx_</a></td><td class="entry"><a class="el" href="classcollision_1_1_time_variant_collision_object.html">collision::TimeVariantCollisionObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="classcollision_1_1_time_variant_collision_object.html#a8363cd3141ba8ec00b6abba8ce75e4a0">timeSlice</a>(int time_idx, CollisionObjectConstPtr shared_ptr_this) const </td><td class="entry"><a class="el" href="classcollision_1_1_time_variant_collision_object.html">collision::TimeVariantCollisionObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classcollision_1_1_time_variant_collision_object.html#ad234f952bfae74c775256dd08f6da8c5">TimeVariantCollisionObject</a>(int time_start_idx)</td><td class="entry"><a class="el" href="classcollision_1_1_time_variant_collision_object.html">collision::TimeVariantCollisionObject</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classcollision_1_1_collision_object.html#a5855ec52559b2df6fa45cb56889921da">to_string</a>(std::ostringstream &amp;stream) const </td><td class="entry"><a class="el" href="classcollision_1_1_collision_object.html">collision::CollisionObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classcollision_1_1_trajectory.html#a2877328b888698d91450c528e4aa8ebc">Trajectory</a>(int time_start_idx, std::vector&lt; Eigen::Vector2d &gt; positions, std::vector&lt; double &gt; orientations, double length, double width, double max_interp_distance=1.0)</td><td class="entry"><a class="el" href="classcollision_1_1_trajectory.html">collision::Trajectory</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classcollision_1_1_collision_object.html#a96352a5369914c677a8f826b68028205">~CollisionObject</a>()</td><td class="entry"><a class="el" href="classcollision_1_1_collision_object.html">collision::CollisionObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classcollision_1_1_time_variant_collision_object.html#abf3da18bb150f5574cce44d4312f9d1d">~TimeVariantCollisionObject</a>()</td><td class="entry"><a class="el" href="classcollision_1_1_time_variant_collision_object.html">collision::TimeVariantCollisionObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="classcollision_1_1_trajectory.html#a9b652f177d0ff8743b8a1c601b6e6ddf">~Trajectory</a>()</td><td class="entry"><a class="el" href="classcollision_1_1_trajectory.html">collision::Trajectory</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
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